Beta #3
Post any bug reports here - please don't post a bug that's already been posted or anything that isn't a bug (I use it as a list!)


Beta #3
Post any bug reports here - please don't post a bug that's already been posted or anything that isn't a bug (I use it as a list!)
ICMP tools Ping and Reverse lookup fail in that when triggered after a single ping request the app just hangs.
Fixed in Beta #4
Device enumerate seems to work.
Not quite. Fixed in Beta #4
Glad to see the enumerate option now in there though.

Edit: umm, nvm. Need to think about this for a moment.


playing BC in Gwerdy with stephen and it crashed. Here's the details.
This has happened twice, same details.Code:Problem signature: Problem Event Name: APPCRASH Application Name: stdrt.exe Application Version: 1.4.0.0 Application Timestamp: 486a1f6e Fault Module Name: StackHash_0a9e Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: e87f5d24 OS Version: 6.1.7100.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Ok, I can't reproduce this consistently, but usually after sending a short burst of messages, the receiver of these messages crashes.


BC, (now named BT) crashed again. Stephen is no longer using compress runtime.
Code:Problem signature: Problem Event Name: APPCRASH Application Name: bt.exe Application Version: 1.0.0.6 Application Timestamp: 486a1f93 Fault Module Name: StackHash_0a9e Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: e824eb34 OS Version: 6.1.7100.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Hi, to show the bug I was talking about in my previous post, I uploaded another example.
Basicly when you click the "kill everyone" button, it sends 25 messages in 25 frames. Yes, I know you normally wouldn't do that, but technically it should work fine. The moment the receiver crashes is completely random. Could it be the point where messages don't arrive at the correct order? Just guessing here.
When I did this with several applications opened, my whole screen went black when i crashed them o_o
I have the feeling this is the bug that makes my game crash randomly![]()

"Server is running" is never triggered
or maybe its just the server never really running in the first place


Should all be fixed in #4. Pretty major update.









Is blasting disabled in this beta? If it's not disabled, is it bugged? Because I can't get it to work at all.