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Thread: Starting a private Moo Server

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Starting a private Moo Server

    Quote Originally Posted by DS_Strider
    I know how to use string parser to send smaller packets over a single subchannel.
    That uses more bandwidth, not less. Subchannels are there for a reason.

  2. #12
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    Re: Starting a private Moo Server

    I think the reason behind that Jamie is so the x and y position data arrive at the clients at the same time. Especially if you are blasting the data. You wouldn't want to receive the x position of a peer, and then receive the y position a little later, right?

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    Re: Starting a private Moo Server

    No, which is why the binary stack features are provided.


    [To send]

    Push short X("You")
    Push short Y("You")
    Send stack to channel on subchannel 0

    [To receive]

    * On stack channel message on subchannel 0
    + ID("Them") = Peer_ID("Lacewing")

    - Set X position of Them to Stack_Short("Lacewing", 0)
    - Set Y position of Them to Stack_Short("Lacewing", 2)



    Check "Automatically clear stack" if it's not checked in the object properties.

    Make sure when comparing to the alterable value ID you use "Compare to alterable value" and not "Compare two general values".

    The expression names may be slightly different, because I'm not at home and can't access MMF2.

  4. #14
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    Re: Starting a private Moo Server

    Nah, you have it right. Ok then that must be a new feature. Thanks, I'll update my example later.

  5. #15
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    Re: Starting a private Moo Server

    It's not a new feature - it's been implemented since the first public alpha of OINC

  6. #16
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    Re: Starting a private Moo Server

    Right, as was talking in respect to moo. Moo is what I was using before I switched to this, so naturally I did things the same.

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