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Thread: Debugger keys

  1. #11
    Clickteam Clickteam
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    Re: Debugger keys

    Quote Originally Posted by Francois
    There is no shortcuts for the debugger.
    So, even though there is an option in the application properties, they were never developed?
    Working as fast as I can on Fusion 3

  2. #12
    Clicker Fusion 2.5
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    Re: Debugger keys

    Quote Originally Posted by Francois
    Sorry to arrive late on this thread. There is no shortcuts for the debugger. The only solution I see for you, is to do the mouse movement manualle : juste do always / set x position to xmouse / set y position to ymouse.
    Then when your game is complete, you can go back to a mouse movement.
    No debugger shortcuts? Could we at least get some more control over it in event editor for the next build?

    The THREE actions I've been needing most are simple.
    Just some Actions like: Pause Application, Step one Frame, Resume application.

    These should be feasible with MMF2's actions. That way I could at least code for my own frame-step when pressing a key.

    The alternative right now is to use Global Values and Activate/Deactivate the game's code groups. But this becomes much more complicated when there are lots of object Behaviors that can't be placed in one huge group. But this doesn't TRULY pause the application like the Debugger does, and the frame count will still climb. This makes it harder to judge frame-precise movements.

    Also, whats the point of re-inventing the wheel when we have a fine one just an arms reach away?

    I really like the debugger, but its mouse-only interface is really limiting. Especially to games or applications that require mouse for aiming or clicking on things. Its pretty much impossible to pause the application and monitor its variables while still operating the mouse.

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