Are the Active property "Use fine detection" and the Backdrop property "Collision with box" one and the same? If so, could they be named to the latter? Fine detection seems pretty ambiguous.


Are the Active property "Use fine detection" and the Backdrop property "Collision with box" one and the same? If so, could they be named to the latter? Fine detection seems pretty ambiguous.
@Jacob
If I'm not mistaken, use fine detection means that it's a pixel perfect detection method where as collision with box would be to just use a bounding box for it's collision. If you are using abounding box with something that has an irregular shape it can make the collision detection look iffy as the player dose not see the object hit, or be hit by, something it just looks like it got close.


I thought i posted this here in this thread yesterday but i guess not (still a good location though, hopefully Yves reads that thread) but anyway a embedded script/text edit workflow enhancement idea/bug fix request -
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=172216#Post1722 16
This problem has been found and it has nothing to do with Multimedia Fusion itself.
I'm not sure if this bug is in this new version, but it is in the old version. Maybe the new build can fix it.
The Bug:
Let's say you have an object with the eight-direction movement. It has a single alterable value that will change to 1 when you press a certain key. However, it will not change while the object is moving diagonal down to the left or right. I also tried this with an animation sequence instead of an alterable value and the same problem occurs.
New Info: Apparently, no commands get executed at all while you are moving diagonally down left or right. Big problem! I even tried making it so that it was a bouncy ball movement controlled by arrow key presses and it still doesn't work.
Karl: Could it be a problem with the keyboard reading? I know mine has some pretty wild ideas what keys are allowed to get registered at the same time (diagonals are problematic in particular, had the same problem with my game).
RayMarble: I just tested it out on another computer. The problem does not occur on that other computer so indeed it is a problem with my keyboard. However, I'm using a laptop so there is pretty much nothing I can do except hook up an external keyboard to it.


I meant more one and the same but opposite. They are the same option, except one does something when it is checked while the other does it while unchecked.Originally Posted by Disthron







I was reporting it to the Francois and it's problem how keyboard is reading keys and how it's transmitted to MMF. And there nothing can be done with that.
I found a way to get around it but it's stupid.
I found a bug with the custom movements:
The movements numbers appear to be 0-based but when you change it based on the epxression, it says to enter a number from 1-1024, so apparently there's a typo there...


Oh the irony...Originally Posted by Eliyahu