User Tag List

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 93

Thread: MMF2 Build #249 - Beta #10

  1. #51
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
    Join Date
    Jul 2007
    Location
    Second pixel to the right
    Posts
    3,208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Beta #10

    Are the Active property "Use fine detection" and the Backdrop property "Collision with box" one and the same? If so, could they be named to the latter? Fine detection seems pretty ambiguous.

  2. #52
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)SWF Export Module (Steam)Firefly 3D Module (Steam)
    Disthron's Avatar
    Join Date
    Sep 2007
    Posts
    248
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Beta #10

    @Jacob

    If I'm not mistaken, use fine detection means that it's a pixel perfect detection method where as collision with box would be to just use a bounding box for it's collision. If you are using abounding box with something that has an irregular shape it can make the collision detection look iffy as the player dose not see the object hit, or be hit by, something it just looks like it got close.

  3. #53
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Beta #10

    I thought i posted this here in this thread yesterday but i guess not (still a good location though, hopefully Yves reads that thread) but anyway a embedded script/text edit workflow enhancement idea/bug fix request -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=172216#Post1722 16

  4. #54
    No Products Registered

    Join Date
    Dec 2006
    Posts
    86
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Beta #10

    This problem has been found and it has nothing to do with Multimedia Fusion itself.

    I'm not sure if this bug is in this new version, but it is in the old version. Maybe the new build can fix it.

    The Bug:
    Let's say you have an object with the eight-direction movement. It has a single alterable value that will change to 1 when you press a certain key. However, it will not change while the object is moving diagonal down to the left or right. I also tried this with an animation sequence instead of an alterable value and the same problem occurs.

    New Info: Apparently, no commands get executed at all while you are moving diagonally down left or right. Big problem! I even tried making it so that it was a bouncy ball movement controlled by arrow key presses and it still doesn't work.

  5. #55
    RayMarble
    Guest

    Re: MMF2 Build #249 - Beta #10

    Karl: Could it be a problem with the keyboard reading? I know mine has some pretty wild ideas what keys are allowed to get registered at the same time (diagonals are problematic in particular, had the same problem with my game).

  6. #56
    No Products Registered

    Join Date
    Dec 2006
    Posts
    86
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Beta #10

    RayMarble: I just tested it out on another computer. The problem does not occur on that other computer so indeed it is a problem with my keyboard. However, I'm using a laptop so there is pretty much nothing I can do except hook up an external keyboard to it.

  7. #57
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
    Join Date
    Jul 2007
    Location
    Second pixel to the right
    Posts
    3,208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Beta #10

    Quote Originally Posted by Disthron
    @Jacob

    If I'm not mistaken, use fine detection means that it's a pixel perfect detection method where as collision with box would be to just use a bounding box for it's collision. If you are using abounding box with something that has an irregular shape it can make the collision detection look iffy as the player dose not see the object hit, or be hit by, something it just looks like it got close.
    I meant more one and the same but opposite. They are the same option, except one does something when it is checked while the other does it while unchecked.

  8. #58
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Beta #10

    I was reporting it to the Francois and it's problem how keyboard is reading keys and how it's transmitted to MMF. And there nothing can be done with that.

    I found a way to get around it but it's stupid.

  9. #59
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Eliyahu's Avatar
    Join Date
    Oct 2007
    Location
    Seattle, WA
    Posts
    1,523
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Beta #10

    I found a bug with the custom movements:

    The movements numbers appear to be 0-based but when you change it based on the epxression, it says to enter a number from 1-1024, so apparently there's a typo there...

  10. #60
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #249 - Beta #10

    Quote Originally Posted by Eliyahu
    I found a bug with the custom movements:

    The movements numbers appear to be 0-based but when you change it based on the epxression, it says to enter a number from 1-1024, so apparently there's a typo there...
    Oh the irony...

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast

Similar Threads

  1. MMF2 Build 249 - Beta 8
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 22
    Last Post: 7th November 2009, 01:07 PM
  2. MMF2 Build #248 (BETA 6)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 1st July 2008, 12:41 PM
  3. MMF2 Build #248 (BETA 5)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 25th June 2008, 03:07 PM
  4. MMF2 Build #248 (BETA 4b)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 15
    Last Post: 24th June 2008, 05:51 PM
  5. MMF2 Build 248 (BETA 4b)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 14
    Last Post: 24th June 2008, 12:45 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •