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Thread: MMF2 Build #249 - Beta #10

  1. #81
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    Re: MMF2 Build #249 - Beta #10

    This is a possible bug build 249...

    Thanks JasonDarby...

  2. #82
    Clickteam Clickteam
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    Re: MMF2 Build #249 - Beta #10

    It's 'Yves' not 'Ives', just so you know. Clickteam has thier hands full so bugs cannot be corrected right away, you must wait some time. But be sure that they will fix it.
    Working as fast as I can on Fusion 3

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    Clickteam Clickteam
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    Re: MMF2 Build #249 - Beta #10

    Especially when that bug might encompass an extension where the source file doesn't exist and/or was not made by Clickteam.

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    Re: MMF2 Build #249 - Beta #10

    Jeff if he happens with this can happen with any extension.

    I am only reporting that last build load renamed extensions not to publish source code written with MMF 1.5.

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    Re: MMF2 Build #249 - Beta #10

    Quote Originally Posted by Koji_Kabuto
    Jeff if he happens with this can happen with any extension.
    No necessarily. If Clickteam has the source code of a extension, it's almost a certain thing that it will be compatible with build 249/HWA when both are out of beta. By the way, why do you need the DMC? To play Mp3?

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    Re: MMF2 Build #249 - Beta #10

    Koji, it's not at all a bug of MMF2.

    Firstly, you must not rename a COX extension to MFX, just copy the MMF1 version of the COX file to the Extensions\mmf1 folder. COX and MFX files have different loading routines.

    Secondly, if the extension is not loaded, then the problem comes from the extension, not from MMF. Verify that the 3rd party DLL required by the extension is either in the folder of the extension or in the Windows system folder. And if it's still doesn't load, then maybe this extension or its DLL is not compatible with the version of Windows you use, or depends on another DLL that can't be found on the machine.

    Thanks.

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    Re: MMF2 Build #249 - Beta #10

    Thanks Yves,

    It is exactly what I did and does not work me in build 249, but in build 248 if loads the extension.

    I have proven it in Windows XP Service Pack 3 and Windows Vista BASIC and works with build 248 but not with build 249. For that reason it reports it, but it seems that to Jeff it bothers to him that these errors are reoporten.

    And your you know that my MediaTech company has from year 95 buying and using your products and in the personnel I use them from the STOS of Atari ST. It does not seem that one is due to try thus to the users in the forum.

    Thanks and regards,

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    Re: MMF2 Build #249 - Beta #10

    Could you send me :

    - this extension
    - the DLL it needs
    - a simple example application that uses this extension

    I'll quickly check what happens.

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    Re: MMF2 Build #249 - Beta #10

    Thanks Yves,

    But thanks to your answer of yesterday, probe several times and I obtained that it worked, is that in Windows XP Service Pack 3 windows/system as in windows/system32 is necessary to copy midas11.dll.

    This happens neither in Windows Vista nor in XP to previous versions. Of all ways thousand thanks for your aid and were the unique thing that asked from the beginning. AID. Greetings…

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    Re: MMF2 Build #249 - Beta #10

    In platform movement when we set gravity from event editor it states that we should place value from 0-250 where it is 0-255.

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