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Thread: MMF2 Build #249 - Beta #10

  1. #91
    Clickteam Clickteam
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    Re: MMF2 Build #249 - Beta #10

    You can type in huge numbers like 10000 into the jump strength or gravity for platform movement and it will accept it and work with it when you test it. Not sure if it's a bug I think it's cool!
    Working as fast as I can on Fusion 3

  2. #92
    Clicker Multimedia Fusion 2SWF Export Module
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    Re: MMF2 Build #249 - Beta #10

    Quote Originally Posted by Fanotherpg
    In platform movement when we set gravity from event editor it states that we should place value from 0-250 where it is 0-255.
    No, it used to be 100, but CT changed it to 250 in build 247 or 248.

  3. #93
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: MMF2 Build #249 - Beta #10

    So treat my issue as LB's one that you can set higher values than it is said.

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