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    Saving

    I am relatively inexperienced with MM2, but I would really like to know how to use save features. My applications are getting quite long and they can't be played through in one sitting anymore. As simply as possible, can someone please explain how to get a save feature. It does not need to be some complicated file system; just the ability to save and pick off where the application was left off. Any help is appreciated. Thanks!

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Saving

    Hi. The easiest way to save your game is with the "Save Frame Position" and "Load Frame Position" actions located under the Storyboard Controls in the event editor.

    stephen1980
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    Re: Saving

    Could you please explain how to work that feature? When it asks for the path to the file, what should I enter?

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    Clickteam Clickteam
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    Re: Saving

    If you wanted it in the same directory as your game you could use

    Apppath$+"mysave.mfs"

    One big gotcha....

    Don't jump frames or end the app till you test for the condition of

    Frame Position has just been saved

    Otherwise you won't get a complete and valid save as the save happens at the end of the event loop.

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    Re: Saving

    hi jeff i was reading this and wondered if you had an example.

    i basicly want the same thing "checkpoint" player passes "checkpoint" player loses a life return player to last passed "checkpoint" all lives lost conintue yes/no yes load progress so far no end application

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