User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: Turret

  1. #1
    Clicker Multimedia Fusion 2

    Join Date
    Nov 2009
    Location
    center valley, PA
    Posts
    205
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Turret

    is there anaway how i can make a turret's barrel follow the mouse? (just the dirrection of the animation changes)

  2. #2
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Turret

    Yes, with 360 degree movement. I know you are running TGF, but in the MMF2 archives there is an example with a turret, and this would be perfect for you. I don't believe it uses extensions. I can also post a formula if that open source example can not be run in TGF.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Multimedia Fusion 2

    Join Date
    Nov 2009
    Location
    center valley, PA
    Posts
    205
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turret

    whats the 360 degrees movement?

  4. #4
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Turret

    It is really not a "the". It is a 360 degree movement coded within MMF and TGF. Permits more angles than 32. If you go to the MMF file archives, there are are 3 or 4 examples.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  5. #5
    Clicker Multimedia Fusion 2

    Join Date
    Nov 2009
    Location
    center valley, PA
    Posts
    205
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turret

    Im sorry, but i cant seem to find any of the examples

  6. #6
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Turret

    In the MMF Archives? There are at least 3 examples on the first few pages.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  7. #7
    Clicker Multimedia Fusion 2

    Join Date
    Nov 2009
    Location
    center valley, PA
    Posts
    205
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turret

    oh thanks now i see it
    i never thought it would be that simple

  8. #8
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Turret

    Great!

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  9. #9
    Clicker Multimedia Fusion 2

    Join Date
    Nov 2009
    Location
    center valley, PA
    Posts
    205
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Turret

    another queston
    is there anayway to make bullets stop in their tracks when they hit an enemy?

  10. #10
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Turret

    Destroy or stop?

    Bullit hits enemy
    >Bullit: Destroy

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Turret AI
    By Pixzel in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 18th June 2011, 03:01 AM
  2. Impairing turret angle
    By EE in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 24th April 2011, 01:55 AM
  3. RTS Turret simulator ext.?
    By legocacher in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 5th April 2010, 11:20 PM
  4. N-Like Guass Turret
    By LB in forum File Archive
    Replies: 0
    Last Post: 2nd January 2009, 06:40 PM
  5. Tank turret
    By Robin_Manager in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 18th August 2008, 05:15 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •