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Thread: Pathfinding method

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    Pathfinding method

    Hi all!
    I am working on AI in my game now. And I have a lot of issues with pathfinding. I don't wanna use pathfinding object because it is not comfortable in using for me.
    Tell me, please, is it possible to make efficient pathfinding AI system using auxilliary active objects(nodes) for example?
    Who has expirience in pathfinding coding? Give me an advice, please. Thanks in advance.

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    Re: Pathfinding method

    No, it won't get any easier than the pathfinding object.

    What are you having trouble with exactly?

    I remember Dines made quite a good attempt at an object which could move around other objects. I think it was posted on the daily click website.

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    Re: Pathfinding method

    There is a working model in the file archives. The character drops nodes and the enemy follows them. I also have my example on my hard drive.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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