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Thread: I read a nice tutorial on scrolling...

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    I read a nice tutorial on scrolling...

    ... I found on google. It was written by Clickteam according to the doc.

    I followed the instructions and it worked okay. But I notice some issues that for whatever reason appear to be commonplace and/or unfixable after experiementing with several scrolling types. Please correct me if I'm wrong:

    *Screensize... my screens are all in 1920x1080. Every other frame in my game keeps it's aspect except for the screen where I'm scrolling. Is it just impossible to scroll with this program at this high of a resolution?

    I changed a parameter in the events editor to make the scrolling scene go fullscreen. Problem is, when it does that you can clearly tell that it's stretching in an awkward way, yet that's the only way I can get it to scroll in fullscreen.

    *For some reason, no matter what I do the background stops scrolling after just a few seconds. I've changed the play area size to a width of 5760, and then I've even changed the background size to a width of 5760... neither made a difference. The screen still stops scrolling after a few seconds. I've done the instruction of making the background size about 3 times wider (longer) than the play area... still no difference. It still stops and the player just runs off the side of the screen.

    *So I change one of the settings of the frame to "resize to screen size at start". It sizes full screen (with the top window of course) but then it stops scrolling.

    *The scrolling is not consistent. I'm trying to get it to scroll the second the player moves, but it sort of hangs at first.

    And the reason I wonder about if any of this is fixable, is because the examples/tutorials I've gotten so far show the exact same issues.

    Does anyone have some more examples I can look at? Some available tutorials?

  2. #2
    Clickteam Clickteam
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    Re: I read a nice tutorial on scrolling...

    How about uploading your file and we can see whats going wrong?

    If your player is going off the side it sounds like your at the end of the frame.

    Perhaps you need to do the virtual scrolling.
    http://www.flyinvinteractive.com/mmfexamples/virtual_frame_width_scrolling.zip

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    Re: I read a nice tutorial on scrolling...

    Check it out: http://www.box.net/shared/0yje7mjh2k

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    Re: I read a nice tutorial on scrolling...

    Well yes in that one he has reached the end of the frame and is moving off the screen.

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    Re: I read a nice tutorial on scrolling...

    But here is what's strange... even when I increase the frame size, he still does that.

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    Re: I read a nice tutorial on scrolling...

    I believe I've figured this out now, but in order for it to work with one picture I'm going to have to create a picture for the background that is much larger than 1920 pixels wide. It's going to have to be many times that size but I can work this out.

    What I've learned is that virtual scrolling is great, but the problem is that it loops my type of picture with seams, which is bad. Only simple color gradients and exact starting and ending points can be looped seamlessly... and by that I mean it can loop perfectly as long as the starting and ending point are exactly the same, and of a course a photo with many different colors and shapes wouldn't be the same at the starting and ending point.

    ... Wait, I just thought of something... I could create a quick backdrop with a color gradient, and then draw and paste objects on to the backdrop that look like they've been affected by depth of field, then activate virtual scrolling... hmmmmmm, I think I'm on to something there...

    What I'm still having serious trouble with:

    *Screen resolution. I cannot for the life of me figure out why the scrolling frame won't display in 1920x1080 at runtime like my other frames. I've got everything set for 1920x1080 but yet when it displays at runtime it's a small box surrounded by white, which I believe is displaying at 640x480. It's driving me crazy, and activating fullscreen mode in the Events editor is no good for this because it just stretches my background and my active for some reason.

    *Increasing a background picture size beyond 32767 pixels wide. It seems like 32767 is MMF2's limit for width. Is this the case? And if no, how can you increase it beyond that size in the frame editor?

  7. #7
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    Re: I read a nice tutorial on scrolling...

    I don't get any problem with the file you uploaded.
    It shows in the same resolution as it does in the frame editor.
    The application window is 640 * 480 (as you have chosen).
    You know that you have to change the width and height of the Application window, and not the frame area to make the window bigger, right?

    I tested making the frame width 10000 pixels wide.
    That also works fine.

    Yes, it does reach the end pretty fast, but that is normal since your events make the guy move with lightning speed.

    To test, I put the background in Layer 1 and the baseball guy in layer 2. Layer 1 got x-coefficient of 0.1. Then I made some dummy active objects and placed them in a line all along layer 2 with about one framewidth space between them.
    Nothing strange there.

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    Re: I read a nice tutorial on scrolling...

    Quote Originally Posted by Popcorn
    I don't get any problem with the file you uploaded.
    It shows in the same resolution as it does in the frame editor.
    The application window is 640 * 480 (as you have chosen).
    You know that you have to change the width and height of the Application window, and not the frame area to make the window bigger, right?

    I tested making the frame width 10000 pixels wide.
    That also works fine.
    Is "application window" an official term in MMF2? I ask because I've never seen that specified.

    I have a number of frames in my program (I only upload the frame I'm having trouble with). Every other frame sizes properly except this one. I've changed the size in every area I could find for this frame and it hasn't made a difference. I wish you would post the example edit you made so I can see what you did to get the screensize to change in that frame.

    Quote Originally Posted by Popcorn
    Yes, it does reach the end pretty fast, but that is normal since your events make the guy move with lightning speed.
    Yeah, to elude to my last post, I've already figured the issue out with that.

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    Re: I read a nice tutorial on scrolling...

    And I should mention again that when I check the box "resize screensize at start", the scrolling no longer operates.

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    Re: I read a nice tutorial on scrolling...

    Oh, now I know what you mean by application window. I see that it is set 640x480. I changed that and now it does do 1920x1080.

    But the issue is the same as when I select "resize screensize at start"... the scrolling no longer operates.

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