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Thread: MMF2 Build 249 - Beta #6

  1. #1
    Clickteam Clickteam

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    MMF2 Build 249 - Beta #6

    Hi everyone,

    The 6th beta version of the build #249 is available :

    MMF2 Standard
    MMF2 Developer

    This build is a BETA version, please make backup copies of your applications before loading them with this version!

    Let us know if any problem with this build, thanks !

    Yves.


    New features and bug fixes in this version

    - Application properties : full screen ratio tolerance not saved in mfa files

    - Frame editor : refresh issues when you drag the frame and the window is splitted.

    - Event editor : custom check mark not transparent (note: always use white as transparent color for the check mark).

    - Event editor : wrong selection in object selectors with 2 tabs when you select an object and switch to the other tab.

    - Build : warning when building an applet or a web start application that contains objects or actions that might prevent an unsigned applet from working.

    - Runtime (all versions) : Restrict action did not work with a calculation.

    - Runtime (all versions) : jump to frame action of sub-app object couldn't jump to frame 0.

    - Quiz Object : black border no longer drawn around the images included in the pages.

    - Java runtimes : issues with binary files.

    - Java runtimes : collision detection with the background of a vertical line on the right of a sprite did not work.

    - Java Active System Box object : crash in sub-applications.

    - Java Date & Time object : now works on the Mac.

    - Java Date & Time object : used to clip the display without restoring the clipping, resulting in active objects being only visible over the clock (or not visible at all if the clock was out of the frame).

    - Java Standalone : Load Image Frame did not update the current object.

    - Java Standalone + Applets : the Picture object has been ported to Java.

    - Java Standalone + Applets : Edit, Button, List, Combo object not working correctly when the "Follow the frame" property was unchecked.

    - Java mobile (MMF2 Dev) : crash with XMouse and YMouse expressions.

    - Java mobile (MMF2 Dev) : new NokiaKeys object, allows you to detect key presses on the two special keys below the screen on Nokia devices.

    - Java mobile (MMF2 Dev) : new MobileFont object, allows you to define a graphical font which will replace any font used in the text objects (string, counter, questions/answer, score and lives).

    - Java mobile (MMF2 Dev) : new Screen rotation property in the Window properties of the application. Allows you to rotate the screen by 90 degrees.


  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Re: MMF2 Build 249 - Beta #6

    Awesome. I especially was looking forward to the Java Mobile additions.
    Let's try to find some bugs!

    EDIT: Ouch. I haven't used MMF for multiple weeks, and I was very confused because there was no Java in the "display modes" combo box in the runtime tab... :crazy:

    EDIT: I was not able to locate the "screen rotate" propery.

    EDIT: An application with a Mobile Font doesn't load for me.

  3. #3
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: MMF2 Build 249 - Beta #6

    Time to find that MMF2 cd again, aye aye.

    Still, any chance we'll ever see a development period of "return to the event editor" additions, for structure support instead of java/flash/etc? Or will we have to wait until MMF3 for that. I've been dying for a "Create object of type PARAMETER" action for ages

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
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    Re: MMF2 Build 249 - Beta #6

    Mh... can someone make a tutorial for the mobilefont extension? this works for me somehow not.

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    Re: MMF2 Build 249 - Beta #6

    Okay i have a new problem.. the mobilefont ist not work..

    ..when I create a game with mobilefont then I can not run it on my cellphone or the emulator. ( The game freeze before start )

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    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Re: MMF2 Build 249 - Beta #6

    That's really great work, thank you very much!
    I will test it as soon as possible.

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    Clicker Fusion 2.5 Developer

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    Re: MMF2 Build 249 - Beta #6

    Really nice. Thanks.

  8. #8
    Clickteam Clickteam
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    Re: MMF2 Build 249 - Beta #6

    Thank you very much!!!

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  9. #9
    Clicker SWF Export Module

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    Re: MMF2 Build 249 - Beta #6

    The Load bug still isn't fixed.

  10. #10
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    Re: MMF2 Build 249 - Beta #6

    Very nice Yves Agree with Pixelthief lol~

    So, when we can expect the Unicode version will come out?

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