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Thread: platform movement problem

  1. #1
    Clicker Fusion 2.5 Developer

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    platform movement problem

    Not long ago, I noticed that when a character is given the built-in platform movement, you can still move that character left or right even while the character is crouched down. Is there any way to prevent the player from being able to move while crouched down? Of has this been resolved in the latest builds? If not, can this be resolved in future updates?

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: platform movement problem

    Don't use the built-in movement. Use the Platform Movement Object.

    Stephen1980
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    Re: platform movement problem

    Thank you for the suggestion. However I do hope that this is addressed in future updates. I am curious as to why the built-in movement has been buggy for so long.

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    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
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    Re: platform movement problem

    Do this:

    Event
    Condition - When press down on joystick
    Action - Set Max speed to 0

    Event
    Conditions - (NEGATE) Repeat while not pressing down on Joystick -AND- Only one action when event loops
    Action - Set Max speed to 50 (or what ever your speed value is)



    It is not a bug btw, it is to allow crawling. It is easier to stop crawling than it is to enable it (when considering the number of conditions / actions required to do both).

    The built in movement is great, but I would seriously consider using the Platform movement object for complete control. It takes a little more to get started (and understand) but its all logical and the end result is worth it.

    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
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    Re: platform movement problem

    Thank you very much! I really appricate your help. I'll try it.

  6. #6
    Clicker Fusion 2.5 Developer

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    Re: platform movement problem

    I think I solved the problem, so I am letting everyone know in case anyone else would like to use my solution.

    First, create an additional movement for your character and call that movement "getting down/standing up". Set that movement to "static".

    Now do this:

    Event
    Condition - While animation "crouching down" is playing
    Action - Change movement to "getting down/standing up"

    Event
    Condition - While animation "standing up" is playing
    Action - Change movement to "getting down/standing up"

    Event
    Condtion - Read joystick state, joystick not being moved
    Action - Change animation to "standing up"

    Event
    Condition - Animation "standing up" has finished playing
    Action - Change movement to platform movement

    I know that this is a bit involved but, this will keep the platform character from being able to move while he is crouching down.

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