User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Rotating active + overlap problem (maybe bug)

  1. #1
    Clicker Multimedia Fusion 2
    Algul's Avatar
    Join Date
    Feb 2008
    Posts
    230
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Rotating active + overlap problem (maybe bug)

    When an active object rotate and its angle become 0(CW or CCW) overlap condition test will become weird. It looks like that the rotating active change hotspot to top/left corner for a moment.
    Here is example View MFA

    And what is making it even more strange is that this does not happen always.
    Is this bug?

  2. #2
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating active + overlap problem (maybe bug)

    Algul, what is (CW or CCW)?

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Multimedia Fusion 2
    Algul's Avatar
    Join Date
    Feb 2008
    Posts
    230
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating active + overlap problem (maybe bug)

    ClockWise/CounterClockWise

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Tisnart's Avatar
    Join Date
    Feb 2008
    Location
    On, Canada
    Posts
    1,073
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating active + overlap problem (maybe bug)

    I don't see what you mean?
    and ya...what is (CW or CCW)?

  5. #5
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating active + overlap problem (maybe bug)

    Thanks for explaining that Algul.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  6. #6
    Clicker Multimedia Fusion 2
    Algul's Avatar
    Join Date
    Feb 2008
    Posts
    230
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating active + overlap problem (maybe bug)

    here is pic of how it look on my computer when the angle become 0
    http://rapidshare.com/files/322610555/rot.JPG

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Tisnart's Avatar
    Join Date
    Feb 2008
    Location
    On, Canada
    Posts
    1,073
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating active + overlap problem (maybe bug)

    in your first line you have > set ink effect of "active" to none
    just drag that down to line 3
    then all the actives will return to normal
    Is that what you want to do?

  8. #8
    Clicker Multimedia Fusion 2
    Algul's Avatar
    Join Date
    Feb 2008
    Posts
    230
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating active + overlap problem (maybe bug)

    No it is not.
    The problem is not the ink effect but that wrong actives have it. XOR effect should be on actives that overlaps the gear. On the picture you can clearly see that they are not even near it and still have XOR effect and object that actually overlaps the gear don't.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Tisnart's Avatar
    Join Date
    Feb 2008
    Location
    On, Canada
    Posts
    1,073
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating active + overlap problem (maybe bug)

    Try moving line 3 to the top of your events

  10. #10
    Clicker Multimedia Fusion 2
    Algul's Avatar
    Join Date
    Feb 2008
    Posts
    230
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating active + overlap problem (maybe bug)

    No sorry but that is not it either.
    Maybe i didn't explained it enough.
    Here is another example.
    View MFA
    Problem cant be order of events. There are only 2.
    And here is result after one 360degree turn.
    http://rapidshare.com/files/322662915/rot2.JPG
    It should destroy ONLY objects that overlaps with the gear yet it destroys objects that are far from it. Why?

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Rotating an active past 360
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 1st September 2013, 06:30 AM
  2. big performance problem when active objects overlap [257.9]
    By SirEatAlot in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 4th April 2013, 11:08 AM
  3. What's differences between overlap with active and backdrops?
    By ASD in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 25th August 2012, 02:34 PM
  4. Active overlap Active problem
    By King_Cool in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 29th September 2011, 01:13 AM
  5. rotating an active object
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 26th February 2009, 03:33 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •