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Thread: Collision box help

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    Collision box help

    I am making a game where you control a little guy that walks around, and I made a solid circle to be used as his collision box. How can I make that circle collide with other collision circles? I currently have:

    +Collision between 1 Collision Circle and 2 Collision Circle
    -1 Player stop
    -2 Player stop

    But since the cirle isn't actually moving (Its position is just being set to the player's), they don't sense a collision. Setting them to overlap instead of collide makes it a bit glitchy. I also don't want to set the player to box collision, since that would not be realistic.
    How can I make this work?
    Thanks.

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    Re: Collision box help

    Could you perhaps do it the other way round? Set the circle as the player controlled object, and then position the graphic object on it?

    This way you lose the automatic animation of the graphic object, but maybe you can retain those if you set that to be player controlled as well, but set the speed to 0.

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    Re: Collision box help

    I thought about that and thought it might be too complicated... but I'll try it...
    Although I never considered that the player's speed could be set to 0 in order to just keep the animation.

    ...Hmm. It seems to work, but the players can no longer play animations unless I make an event telling them to...

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