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Thread: 360 Degrees Shooting Issues

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    360 Degrees Shooting Issues

    Hi,

    I am having problems shooting in 360 degrees I have practically copied nirvam's 360 degree shooting example and my bullet keeps not firing. This really frustrates me because I know that it works, but it doesn't. Any ideas or ways I could fix my problem? I could post examples if needed.

    -Thanks, Variant

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    Re: 360 Degrees Shooting Issues

    Hi variant. Are you creating the bullet to be shot?

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: 360 Degrees Shooting Issues

    Yes. I could post an example of what is wrong if you would like me to. The events go as follows:

    UPON PRESSING SPACEBAR

    -Create OBJ relative to Shooter
    -Set xpos to OBJ X Position
    -Set ypos to OBJ Y Position
    -Set xvel to (Sin(Shooter Angle))+180)
    -Set yvel to (Cos(Shooter Angle))+180)

    ALWAYS

    -Add xvel to xpos
    -Add yvel to ypos
    -Set OBJ X Position to xpos
    -Set OBJ Y Position to ypos

    I don't quite know what's wrong with it, in theory it should work.

    -Thanks, Variant

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