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Thread: MMF2 Multi-Core usage

  1. #1
    Clicker Fusion 2.5

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    MMF2 Multi-Core usage

    Hi,

    I am currently working on a project that requires great CPU and some GPU usage. I have made various settings to lower the CPU and GPU usage for lower end computers, but it has now come to my attention that MMF2 is only using one core? I thought my computer was restricting me because all my cores were getting eaten up, but it turns out when playing my game Core0 is at 100% and is dropping FPS, while my other cores happily idle at 0%, and my GPU is at 5% usage.

    How/why doesn't MMF2 take advantage of multi-core processing? Can I turn it on in any way?

    Thanks.

  2. #2
    Clicker Multimedia Fusion 2
    SEELE's Avatar
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    Re: MMF2 Multi-Core usage

    Because of how games work it is important what order events take place so you cannot use multiple cores for the main engine of the game.. but you can use tertiary cores to perform actions where chronological accuracy isn't important.

    (like loading stuff and possibly path finding)

    Here is a CPU tester i wrote which takes full advantage of multiple cores (written in MMF).


    Good luck

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