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Thread: Path Enemies level speed increase?

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    Path Enemies level speed increase?

    Well I got a few real nice short games "1 level" and was wondering how to get the speed of my path movement enemys to increase a number every time the level restarts. You complete level 1 or a couple level and then the game levels reloop but the enemy speed is a little faster! Thanks for all help! Long live Clickteam

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    Re: Path Enemies level speed increase?

    Use a global value. Start with it at 0 and then increase the value by 1 everytime the frame replays. Based on that value, set the speed.

    Marv
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    Re: Path Enemies level speed increase?

    Sorry didn't get back sooner! Ok I have set the letter "L" for levels in the title screen frame start. Then on game level the value is increased by 1 in frame start with the loop on the level doing regular increases to the value "L". But not sure how to base the speed on that value? This is big help for my small mind! Thank you!

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    Re: Path Enemies level speed increase?

    Actives can have more than one movement. Perhaps set a new movement (faster) based on the value L.

    Marv
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    Re: Path Enemies level speed increase?

    Yes I beleive I understand the multiple active object can have more then one movement "my templete is a shoot with 1 path and 1 ball type enemy in one level,And works fine". It's where I can go to relate the L value to the speed. Is that something I miss in the editor "marked" and can the speed be increased by a value of 2 each time the level is restarted. This is something i think i understand the basics just not the location. And thanks it's nice to see someone helping! Like you site, myself I understand the commerical graphics and sounds better then the logic but am trying.

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    Re: Path Enemies level speed increase?

    May I ask, what you mean by "location"

    Marv
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    Re: Path Enemies level speed increase?

    Is there a place on the editor to just click to tie the L value to the speed increase. Maybe a minor adjustment, my code is simple and mostly basic conditions! I'll learn!

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    Re: Path Enemies level speed increase?

    Oh, ok. Let's say you have a ball movement for one of your enimies.

    Start of frame
    +Global Value L=0
    >Enemy: Set maximum speed to 8

    Start of frame
    +Global Value L=1
    >Enemy: Set maximum speed to 10

    Start of frame
    +Global Value L=2
    >Enemy: Set maximum speed to 12

    and so on.

    Then in the frame where you die add 1 to globalvalue L.

    Make sure, in the properties for the enemy movement, that the speed is not set lower than the fastest movement you want to achieve during play.

    Does that help?

    Marv
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    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Path Enemies level speed increase?

    Starting to make more since but may need some playing with on my part! I have to L set to 0 in title frame. Now a my level frame I at 1 in the start of frame condition. And now when the one game level is won it will restart level 1 "not title" and add 1 to each time level is won. The in the same start of frame line I find a set of parmeters on my enemy with set speed and set max speed. My speed is set a 50 to start, in the balls speed parameters. So now I set the max speed to 55 and I guess the speed will increase at 1 for 5 levels for max speed. Does this command jump the speed automatically if set this way one number each time the level restarts? And at 55 the restarts will stay at this level from level 6 on, right? One problem that confuses me you run more then 1 start of frame? The way it is typed here looks like 3 different start of frame lines on the game level?

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    Re: Path Enemies level speed increase?

    That was for start of frame if you used only 1 frame. You would split those up for each level(frame).

    Marv
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