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Thread: Enemy collisions for a Grid based movement

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    Clicker Multimedia Fusion 2

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    Enemy collisions for a Grid based movement

    Hi, does anyone know what the best way to approach collisions(with walls & obstacles)would be for an enemy that occupies more than 1 Cell of a grid based movement? say for example 4 cells.Having enemies that match the grid size & move around and interact with walls is simple but I can't think of how i would approach a larger enemies collision detection.

    It's for a sort of Grid based platform movement

    any help would be appreciated
    thanks

  2. #2
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
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    Re: Enemy collisions for a Grid based movement

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=121105#Post1211 05

    That is the award-winning grid movement widget that I made. You can see how it detects enemy collisions in the code.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
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    Re: Enemy collisions for a Grid based movement

    Or perhaps look at Nivram's Fastloop Grid Movement Example 2,

    not to undermine Jacob's widget, of course...

    (looks for example's link)

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=138595

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