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Thread: Morphing

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    Morphing

    In TGF1, there was a really useful animation tool where you could make one active object frame morph into the next. Is this possible in TGF2? If it is, how's it done?

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    Re: Morphing

    I think in TGF2 you will have to do it with animation.

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    Re: Morphing

    Morphing was taken out of the products as Clickteam decided it was not popular or good enough.
    If I remember correctly they said they were not satisfied with it and didn't want to spend time making the morphing better if it would not be used anyway, and because MMF really isn't a graphics tools. So instead of improving a semi-working morph editor, they scratched it completely.

    If you want to include morphing you have to use an external editor. You can use TGF1 if you have it

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    Re: Morphing

    I once had an extension request for something like that here. Sadly it never got built. I am hoping that it will be re-instated in MMF3, as for now, you will have to use a third party software.

    -Variant

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    Re: Morphing

    I believe all morphing did was semi-transparent fade out one frame to 0% while semi-transparent fading in the next frame to 100%. If you can adjust the semi-transparency in TGF (I know you can do it in MMF) then you could create the same effect with two seperate objects and the Event Editor.

    If you didn't want to keep both objects after the 'morph', you could then destroy the fade object that's just faded in, and set the animation on the original object to an identical animation of the faded-in object.

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    Re: Morphing

    I think it was more advanced than that. You had a grid you could stretch to control how the image should transform.
    TGF did not have semi-transparency.

    That beeing said, I used the morph-feature alot, and really want it back, but I understand why it was taken out.

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