The problem: Using the pause/resume application event would not resume the clock countdown unless a key was pressed TWICE. However the first press of any key would allow the player to continue the game without the clock count down running - not a good solution.

Ths solution: Use the Control X object. Insert the condition "Any key up" and the action "Start count down." Place this line immediately after the "Pause application" line. I used a pause button to activate the the pause app. I also had the count down timer stop when the pause button was pressed. The next line was the Control X event. The clock count down started immediately. Sweet solution.

I have received so much help from so many people, I just want to give back when I can. I hope this helps others.