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Thread: Enemy Movements

  1. #11
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    Re: Enemy Movements

    Ow yea, that actually works. But I noticed something. When the cannon that shoots bullets are out of the frame, and when it comes into range of my player, it starts by shooting 2-3 bullets in a row, without 3 secs distance between the bullets. Anything to prevent it? Maybe something with "make inactive if too far away from frame" or something??

  2. #12
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
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    Re: Enemy Movements

    Either uncheck it for the bullets or check it for the cannon

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