User Tag List

Results 1 to 4 of 4

Thread: Spread value + Fast loop bug?

  1. #1
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Spread value + Fast loop bug?

    2 problems of "Spread value + Fast loop".

    CASE 1

    -Line 1
    Start of Frame:
    (Active) Spread value 0 in Alterable value A
    Start loop "ABC" 1 times

    -Line 2
    On loop "ABC":
    (Active) Set internal flag 0 on (or off)

    Get value A with user clicks on Active. But, only one object returns 1, other objects returns 0.


    CASE 2

    -Line 1
    Start of Frame:
    (Active) Spread value 0 in Alterable value A
    Start loop "ABC" 1 times

    -Line 2
    On loop "ABC":
    Any actions other than (Active)

    Get value A with user clicks on Active. Spread value added 1 to all (Active)s.

  2. #2
    Clicker Multimedia Fusion 2
    Algul's Avatar
    Join Date
    Feb 2008
    Posts
    230
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Spread value + Fast loop bug?

    Don't spread values on the same line with fastloop.

  3. #3
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Re: Spread value + Fast loop bug?

    Quote Originally Posted by Algul
    Don't spread values on the same line with fastloop.
    Yes, I know that I can evade this problem by doing so.
    However, is this a bug of MMF2?

  4. #4
    Clicker Fusion 2.5 Developer

    Join Date
    Jun 2006
    Location
    Hampshire, UK
    Posts
    963
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Spread value + Fast loop bug?

    It is not a bug, it's just how MMF works.

    The spread action will always be last no matter where it is in your list of actions.

Similar Threads

  1. Spread value + Fast Loop bug?
    By ASD in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 9th October 2010, 01:45 AM
  2. fast loop and loop index
    By willow in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 18th May 2010, 01:43 AM
  3. Fast loop within fast loop - platform game
    By Safe in forum The Games Factory 2 - Technical Support
    Replies: 1
    Last Post: 16th April 2010, 07:38 AM
  4. fast loop
    By jhonson in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 17th November 2008, 09:18 PM
  5. Fast Loop - How do you use it?!
    By jonjoyceuk in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 31st May 2008, 02:47 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •