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Thread: Relative path to audio?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Relative path to audio?

    I need to be able to play samples with relative paths depending on what the user is doing but can't figure out how to do it.
    Any suggestions?

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Relative path to audio?

    Not sure what exactly you try to do with relative here. A file needs an absolute path when you want to play it. This can be relative to your app though. Is that what you mean?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Re: Relative path to audio?

    My set up is like this:
    The user has placed an object in a certain spot and the file to be played will be based on the objects name.

    The easiest way would be:
    Play sound "name of object in spot"

    Instead of having to write a check for all alternatives.

  4. #4
    Clickteam Clickteam
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    Re: Relative path to audio?

    Or just do "Play Sample from File" and choose expression...
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Re: Relative path to audio?

    Quote Originally Posted by LB
    Or just do "Play Sample from File" and choose expression...
    DOH... right in front of my eyes it was. Thanks!
    /me hits head repeatedly in wall

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