I hope you understand my method. It wasn't written for someone who's THAT new to MMF!





I hope you understand my method. It wasn't written for someone who's THAT new to MMF!
Heh.. No I guess it isn't..
Well I recognize the words, so Im gonna give it a shot, even tho I will probably get some trouble on the way. Is it a lot of work for you to write the stuff you do in the way David did, like
Collision 'player' with 'enemy'
+ Start loop 'splat'
Like that, events one by one. Its a lot easier for me who are .. maybe a LITTLE new, even tho I have soon had this for a year :P





On "Player" collides with "Enemy"
+ Start loop "splat" 50 times
On loop "splat"
+ Create "blood" at "Player"
+ Set FloatX of "blood" to X("blood")
+ Set FloatY of "blood" to Y("blood")
+ Set VelX of "blood" to (1+random(80)/20.0)*(random(2)*2-1)
+ Set VelY of "blood" to (1+random(80)/20.0)*(random(2)*2-1)
Flag 0 of "blood" is on
+ Add 0.5 to VelY of "blood"
+ Add VelX("blood") to FloatX of "blood"
+ Add VelY("blood") to FloatY of "blood"
+ Set X position of "blood" to FloatX("blood")
+ Set Y position of "blood" to FloatY("blood")
On "blood" collides with background
+ Set flag 0 of "blood" on
![]()
Okay Im gonna go through now in a blank document, replacing the collision with upon pressing Z
Will this work with only these settings, or is it something on "Always" or "on Loop" or something that I also should add? I have not fully yet understood what all this does, but Im starting to get it![]()
Yep, I can tell for sure that something is missing :p Sorry, Im not in to all this fancy stuff, even tho I believe I have done everything right so far on what you wrote![]()





Oh! Sorry, that "flag 0 is on" condition should be "flag 0 is off"!
By the way, you should destroy the blood when it's outside of the play area.

I agree with DavidN. I always thought it was done with the pinball movement. Here is an example for you.
Had to take a quick break there. But yea, this is workingThere is just a few things I would like to change a little. There is no gravity on the splats. I would like them to first gets splatted upwards, but after a half sec, they should lose their "speed" and fall down.. Like it would do on Earth
And also, it would be fun if the blood bounced a little.. not high, just a little on the floor before stopping.. get the idea?
And also, when it splats, its sort of splatting like 4 squares of blood-squares, if you get it. Or with other words, it splats like an X.. Is it possible to adjust or add a few numbers to make it splat more like an +X together? Like splat in every direction
Ideas?
Tips?![]()





Can you upload your file to the file archive? I'd like to take a look at it, something must be missing!
Where is the uploading page? :p, or where is the uploading button?