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Thread: IWBTG - Death effect

  1. #11
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    Re: IWBTG - Death effect

    I hope you understand my method. It wasn't written for someone who's THAT new to MMF!

  2. #12
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    Re: IWBTG - Death effect

    Heh.. No I guess it isn't..

    Well I recognize the words, so Im gonna give it a shot, even tho I will probably get some trouble on the way. Is it a lot of work for you to write the stuff you do in the way David did, like

    Collision 'player' with 'enemy'
    + Start loop 'splat'


    Like that, events one by one. Its a lot easier for me who are .. maybe a LITTLE new, even tho I have soon had this for a year :P

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    Re: IWBTG - Death effect

    On "Player" collides with "Enemy"
    + Start loop "splat" 50 times

    On loop "splat"
    + Create "blood" at "Player"
    + Set FloatX of "blood" to X("blood")
    + Set FloatY of "blood" to Y("blood")
    + Set VelX of "blood" to (1+random(80)/20.0)*(random(2)*2-1)
    + Set VelY of "blood" to (1+random(80)/20.0)*(random(2)*2-1)

    Flag 0 of "blood" is on
    + Add 0.5 to VelY of "blood"
    + Add VelX("blood") to FloatX of "blood"
    + Add VelY("blood") to FloatY of "blood"
    + Set X position of "blood" to FloatX("blood")
    + Set Y position of "blood" to FloatY("blood")

    On "blood" collides with background
    + Set flag 0 of "blood" on


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    Re: IWBTG - Death effect

    Okay Im gonna go through now in a blank document, replacing the collision with upon pressing Z

    Will this work with only these settings, or is it something on "Always" or "on Loop" or something that I also should add? I have not fully yet understood what all this does, but Im starting to get it

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    Re: IWBTG - Death effect

    Yep, I can tell for sure that something is missing :p Sorry, Im not in to all this fancy stuff, even tho I believe I have done everything right so far on what you wrote

  6. #16
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    Re: IWBTG - Death effect

    Oh! Sorry, that "flag 0 is on" condition should be "flag 0 is off"!

    By the way, you should destroy the blood when it's outside of the play area.

  7. #17
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    Re: IWBTG - Death effect

    I agree with DavidN. I always thought it was done with the pinball movement. Here is an example for you.

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    Re: IWBTG - Death effect

    Had to take a quick break there. But yea, this is working There is just a few things I would like to change a little. There is no gravity on the splats. I would like them to first gets splatted upwards, but after a half sec, they should lose their "speed" and fall down.. Like it would do on Earth And also, it would be fun if the blood bounced a little.. not high, just a little on the floor before stopping.. get the idea?

    And also, when it splats, its sort of splatting like 4 squares of blood-squares, if you get it. Or with other words, it splats like an X.. Is it possible to adjust or add a few numbers to make it splat more like an +X together? Like splat in every direction

    Ideas?
    Tips?

  9. #19
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    Re: IWBTG - Death effect

    Can you upload your file to the file archive? I'd like to take a look at it, something must be missing!

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    Re: IWBTG - Death effect

    Where is the uploading page? :p, or where is the uploading button?

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