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Thread: IWBTG - Death effect

  1. #21
    Clicker SWF Export Module

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    Re: IWBTG - Death effect

    I suggest modifying the speed and gravity variables in line 4 of the event editor and changing the initial directions in the movement properties of the blood until you achieve your desired effect.

    As far as bouncing goes, I guess you could delete the stop action of the blood in the event editor and replace it with bounce and set speed to 10.

  2. #22
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Re: IWBTG - Death effect

    Start a new topic in the File Archive forum. Click on "File Manager" below the text area.

  3. #23
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    Re: IWBTG - Death effect

    ow ok, nvm Ill do it the safe way

  4. #24
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    Re: IWBTG - Death effect

    Quote Originally Posted by Viewtiful
    I agree with DavidN. I always thought it was done with the pinball movement. Here is an example for you.
    Oooow, that one works! Sorry for "ignoring", I didnt notice.. Getting late for me Thanks a lot, I think Ill stick to this one )

  5. #25
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    Re: IWBTG - Death effect

    Thanks a lot to everyone helping me here Should have a working death by tomorrow now

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