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Thread: speed of standard verses hwa beta

  1. #11
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: speed of standard verses hwa beta

    I mean that if you made an active object that is 640x480 pixels large, and the game has 16 million colors per pixel (2^24), then the game would need
    640 * 480 * 24 bits = 0.88 megabytes

    just for that one animation frame of one object.

    MMF2 employs compression for its images, meaning that simpler ones will take up less room- a giant red square of all the same color will take up virtually nothing when compressed. However, a photo that you put in your game might take up a huge amount of space. And NO compression scheme has a 100% chance to compress data anyway, as an 'uncompressable' file exists for all compression methods anyway. But thats besides the point

  2. #12
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    Re: speed of standard verses hwa beta

    thanks again for all your help


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