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Thread: Enemy Death Bug (New with upload)

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    Enemy Death Bug (New with upload)

    Ok here is a new upload, with some effects removed to make it less than 1mb The problem is: The enemies have the same bloodsplat effect when they die, but only one of them gets the real "explosion" death (the last one). Why does not all 3 have it? The splat on the first 2 are just a simple pinball-looking effect with no randomness at all.

    And another problem that have appeared since last night. The boxes you can shoot and destroy are being destroyed all at once when I shoot at them, and not only the one Im shooting at. Confusing!

    Keys:
    Arrows to move
    Shift to jump
    Z to shoot


    PS: Dont worry about the funny looking animations on the player, I had to remove some to get it bellow 1mb
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Re: Enemy Death Bug (New with upload)

    is blood outside the screen ----> destroy blood
    is Blood colison with background ---> add to backdrop

    !!!

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    Re: Enemy Death Bug (New with upload)

    Yea, the frame will be a long longer, so I only want the blood to be visible when the palyer is in the frame. When he goes futher into the world, the blood disappears..
    Is that a reason of why the blood arent exploding?

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    Re: Enemy Death Bug (New with upload)

    Use add to backdrop instead of paste into background, as said above.
    Working as fast as I can on Fusion 3

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    Re: Enemy Death Bug (New with upload)

    Okay, Im gonna try that... Even tho I cant see why that should work, as the explosion-effect works on one of the orcs!

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    Re: Enemy Death Bug (New with upload)

    Could one of you upload a "working" file of my project? I dont really get it...

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    Re: Enemy Death Bug (New with upload)

    That doesn't fix your main problem, only the problem with the blood dissapearing. I'll look into it further in a bit.

    EDIT: Near the bottom, you have the line Collision between Active 6 and Group.Enemies - Conditions like that will only select the first object in the condition, not th second. So, you are performing the subtraction event on ALL of the enemies. I suggest adding a condition "Group.Enemies is overlapping Active 6". That will fix some stuff up.
    Working as fast as I can on Fusion 3

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    Re: Enemy Death Bug (New with upload)

    My blood disappearing have never been my problem, its an event I added to make less objects :p But I will try test that other thing

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    Re: Enemy Death Bug (New with upload)

    Meanwhile, whats wrong with my boxes? Why does every box gets destroyed instead of just 1?

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    Re: Enemy Death Bug (New with upload)

    Um, sorry, I am having a hard time finding which one is the box. You really should re name your actives. What you do is you click on thier name under the frame name and then wait a moment then click on it again.

    Which one is th box active?
    Working as fast as I can on Fusion 3

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