OK, so I want to have an Edit menu that is only enabled when I have one or more MDI Child windows. First issue (which I solved) is that when you close a window by the X, it doesn't get destroyed, and so the object cound just keeps going up. I have to detect that they have ended and destroy them manually.

The next two issues I cannot solve. I can enable the Edit and Disable it when it doesn't have any thing under it, but when I add anything under it, the actions just say "Enable Menu Option". So, I removed the item, and edited the actions and found that I couldn't select it because it was grayed out. I went into the menu and no matter what I could not turn off the Permanant Shortcut option, no matter how much I tried. So, I just had to uncheck Grayed. Then, when I selected it for the action, it said "Enable menu option <Non-existant menu option>"...

I have seen the above possible in other applications, so why can't I do it in MMF2? Other applications can disable entire menu sections, and I want to be able to do it too. Any ideas?