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Thread: Controlling the activex object

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    Controlling the activex object

    I'm playing a .swf movie with an activex object. Is there any way I can move to the next frame of my game when the movie is finished playing? There doesn't seem to be any condition within the object to do this. I tried setting up a timer that changes the frame at approximately when the video's over, but it's always a little off, depending on how fast the .swf loads.

  2. #2
    Clickteam Clickteam
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    Re: Controlling the activex object

    Well, is there a condition for when it's loaded fully? Or an expression to get the progress?
    Working as fast as I can on Fusion 3

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