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Thread: Snooker Game Shooting Issues

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    Snooker Game Shooting Issues

    I haven't posted in these forums for a long time, but have come up against an issue with a game I have been working on that I cannot solve. I have created a snooker game, but have come up against an issue. MMF2's standard 32 directional movement leads to pretty large inaccuracies when I am taking a shot, which would make the game unplayable.

    I thought that the solution to the problem would be to use the advanced directional object, as this has support for 360 degree movement. However, even with the supplied examples that come with the object, I was not able to find a way to solve this, as I believe the object forces you to convert back into 32-direction movement, thus not solving the issue.

    I would be grateful for any help on this, as this problem has been bugging me for a while.

  2. #2
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    Re: Snooker Game Shooting Issues

    I would scrap the inbuilt movements and create my own movement. I recently looked into a pool example in C# which probably wouldn't be too hard to port over to MMF. Here's the link http://blogs.msdn.com/coding4fun/archive/2007/09/19/5002772.aspx

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    Re: Snooker Game Shooting Issues

    and you're only at the easy part so far.
    it sounds like and easy-ish type game to make until you try it.

  4. #4
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    Re: Snooker Game Shooting Issues

    Why not use a 360-degrees movement?
    My Example: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=126488
    About Sinwave and Cosinewave: http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=67082
    Working as fast as I can on Fusion 3

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