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Thread: How to get exact speed without a movement type?

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    Clicker Fusion 2.5

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    How to get exact speed without a movement type?

    Simple question.

    How would one go about making a custom movement and setting an alterable speed (through a changeable Alterable Value) when "Set X("Active") to X("Active")+1" is too slow and "Set X("Active") to X("Active")+2" is too fast? Or what's the formula for the standard movement speeds?

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    Clickteam Clickteam
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    Re: How to get exact speed without a movement type?

    See these two threads:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=147483
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=171004

    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5

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    Re: How to get exact speed without a movement type?

    ... Oooo!!! Pretty!

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: How to get exact speed without a movement type?

    Quote Originally Posted by LB
    See these two threads:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=147483
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=171004

    really nice widgets. Though I thought fast lops don't count floating point movements in the procedure. That's why I have done a similar method, but separate floats as its own movement, & use fast loops for the whole numbers.
    Ex. if x move is 3.25, the fast loop movement would be ran 3 times, and .25 would be a move of itself.

    So aren't these examples just the same as using any kind of standard floating point movement?

  5. #5
    Clickteam Clickteam
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    Re: How to get exact speed without a movement type?

    Would you actually look at Nifflas' code? :p
    Working as fast as I can on Fusion 3

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