In my current project I read in the level structure from a external file and then use active picture object to create the level. I've been considering using the background images object instead but just discovered something strange.
I've loaded a tileset and split it into separate slots of the background images object. Everything works greatly but each time I switch image slot the memory usage increases. Anyone else experienced this? What could be the cause...
Here's a test application I made. You'll need overlay redux and background images object.