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Thread: How to use the "console object"? (or the pipe ~)

  1. #11
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    Re: How to use the "console object"? (or the pipe ~)

    [size:8pt]Nevermind, was thinking of something else Jamie.[/size]
    Working as fast as I can on Fusion 3

  2. #12
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    Re: How to use the "console object"? (or the pipe ~)

    "As for the temp directory thing we will need a slight tidbit of more information in order to fully help you correctly."

    Sure, what do you need to know?

  3. #13
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    Re: How to use the "console object"? (or the pipe ~)

    For instance more information about how you have the file setup; like do you have it embedded or where?
    Working as fast as I can on Fusion 3

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    Re: How to use the "console object"? (or the pipe ~)

    In the "main" game, you can find a secret house with a tv and video-game in it. When you sit down in the armchair in front of the tv, the game is supposed to start.

    Or was that what you wondered?

    A little info about the file: It's a stand-alone exe-file, and the images in the game are in the same folder as the exe-file (You can't run the exe-file without the images). It is made in Blitzplus, if it matters.

  5. #15
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    Re: How to use the "console object"? (or the pipe ~)

    Well, you can just use "Run External Program" from the Special Object, and just have your app set to align with your game. Oh, and make sure to make the app have no borders or anything so it looks like it's a part of your game.

    And, a lot of tricky stuff. This is just tricky to do in general.
    Working as fast as I can on Fusion 3

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    Re: How to use the "console object"? (or the pipe ~)

    Ok, I guessed it would be tricky. How do I write the file path to make it work (If the exe-file is in a subfolder of my game)?

  7. #17
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    Re: How to use the "console object"? (or the pipe ~)

    AppPath$+"My Foldr Name\My Application Name.exe"
    Working as fast as I can on Fusion 3

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