Can two or more conditions of the fastloop be set to the event?
Can two or more conditions of the fastloop be set to the event?








You can indeed *make* such an event, but it's impossible to trigger it. No matter which loop you run, or even if you run one of them inside the other, the event will never occur.


Its a functional "No".
Fast loops operate as "Immediates" in the MMF2 engine, which means they work only when called by an action, and only when at the top of your conditions for that event. You can identify these "Immediates" because they are colored red. You can only have conditions below them, not above. In general, you cannot have two immediates per event, as the 2nd one would be lower than the first and disregarded (and thus always return "false", and cause the event not to ever function).
MMF2's documentation on immediates is as follows:
[spoiler]Ordering conditions within your events
Each event in your Multimedia Fusion 2 applications can be made up of any number of different conditions. The order in which these conditions are tested depends on the type of condition. There are two types of conditions.
Immediate conditions
Most of the conditions in your Multimedia Fusion 2 application are constantly tested. But some conditions, called immediate conditions, are executed only when the originating event occurs. For example, the key test condition only occurs when the user presses a key. These conditions can therefore be true at any moment in your application.
Here are some of the immediate conditions:
Collisions between objects
Collisions with the background
An object leaves or enters the frame
The user clicks an object, the frame, or a specific zone
The user presses a key
The player presses a key
"Start of application" conditions occur
The timer reaches a specific value
Normal conditions
Normal conditions are tested for in the order in which they appear in the Event editor. For example, if you have an event with a "Start of frame" condition and a "Compare the counter to a value" condition, the actions associated with the condition that appears first in the event line will occur first.
The Normal conditions include the following:
Comparison conditions
Special conditions
Object movement, animation, and direction conditions
Sound and music conditions
Storyboard Control object conditions
Create New Objects object conditions
Question & Answer object conditions
Counter object conditions
External conditions
Multimedia Fusion 2 starts at the first event and moves down through the conditions within that event. If a condition affects several objects, each object is tested in turn. When Multimedia Fusion 2 reaches the last event, it repeats the tests from the beginning, starting a new event cycle.
[/spoiler]

But you CAN do
Start of frame: Run Loop A
On Loop A: Run Loop B
On Loop B: Do Stuff with ( Loopindex(Loop A), Loopindex(Loop B) )
And that will get what you might be wanting.
Working as fast as I can on Fusion 3