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Thread: Francois. Bad Object.

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    Francois. Bad Object.


    Bad object.
    Changed object relations
    Changed these code before bad object.
    Under Create Objects Events
    changed 3 associations to player object shooting objects.
    -Also edited player graphic.
    -Also Changed association with Animations to be performed when button is pressed.

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    Clicker Multimedia Fusion 2 Developer

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    Re: Francois. Bad Object.

    Can you repeat this bad object every time, or was it a once-off?

    Unfortunately the chance of fixing it without repro steps is very low.

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    Re: Francois. Bad Object.

    yes i saved the application right before the bad object appeared and it appears everytime.

    I think i've really narrowed it down to involving the Create Object Events, and changing What object Shoots What.

    So i have Gun ->Shooting Projectile Then I decided to change "WHO" shoots the projectile, when I change the Shooter from the Gun to the "Guy" then the bad object appears.

    This really is a nasty bug, but it seems that changing code in the who shoots an object causes something to get lost. I think... [crazy]

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    Re: Francois. Bad Object.

    Then upload it here, definitely.

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Francois. Bad Object.

    I can second that "Bad Objects" seem to have to do with the "Create Object" event editor action. I've only encountered one in my complicated project so far, and it only occurred in the one object I had given a "Built-in Movement", and stopped happening after I removed that movement.

    Does your object have a movement, like ball movement?

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    Re: Francois. Bad Object.

    Please post the application and the way to make the bad object appear.

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    Re: Francois. Bad Object.

    I always used to get bad objects in MMF1.5, TGF etc, but I've never experienced once in MMF2, and I have been using it since it was released in June 2006.

    I do remember bad objects occuring with create object actions and shoot actions, though.

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    Re: Francois. Bad Object.

    i'm gonna have to send it to Francois, i don't want to upload it publicly, it's got some coding methods behind most of my games.

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    Re: Francois. Bad Object.

    Makes sense. Hopefully he can repro this one, and another bad object bug is killed!

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    Re: Francois. Bad Object.

    PixelTheif, yes ball movement for the bullets. I'm curious if that's the exact issue though, because it actually made objects bad that were not related to the objects I was changing, which is why i hate this bug, it's really like a mindfield. When you think you've got it, then it totally is in a different area.

    The funny thing is that I was just talking about this bug in the Open Forum... [crazy] I haven't encountered this bug in like 2 years, then ...



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