User Tag List

Results 1 to 9 of 9

Thread: Porting from MMF-1.5?

  1. #1
    No Products Registered

    Join Date
    Dec 2006
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Porting from MMF-1.5?

    I have a physics engine I had developed in Multimedia Fusion 1.5. Since I lost the 1.5 CD, I tried to open the source in Multimedia Fusion 2 but it didn't work - it says it requires kcmouse.mfx and move.mfx. This corresponds to the Mouse object by Cellosoft and the Movement object by Andrew Mather. Unfortunately I don't believe a MMF-2 equivalent of the Movement object is available. Does this mean I've lost my physics engine? Is there any way I can open it within MMF-2?

    Thanks,
    Dalal

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,741
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: Porting from MMF-1.5?

    If you still have move.cox, put it in Multimedia Fusion 2\Extensions\mmf1. You'll be able to open your application, but not run it.
    An equivalent for this extension would be the vector movement. You can control it using the 'Clickteam Movement Controller' object. They should both come with MMF, at least with a newer build - something like 244. Once you've replaced the object with that, you can run your application!

  3. #3
    No Products Registered

    Join Date
    Dec 2006
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Porting from MMF-1.5?

    Hmm, that seemed hopeful, but when I put the move.cox and kcmouse.cox extensions in the mmf1 folder, I tried my source and got the following message: "Cannot load kcmouse.mfx". Originally it just told me kcmouse.mfx was required, but now it says it cannot load it. At least something changed. I don't know what is wrong now.

  4. #4
    No Products Registered

    Join Date
    Oct 2006
    Location
    Sweden
    Posts
    1,141
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Porting from MMF-1.5?

    The Mouse Object does exist for MMF2, hence the .mfx extension in the error message. No idea why it's failing to load though...

  5. #5
    No Products Registered

    Join Date
    Dec 2006
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Porting from MMF-1.5?

    Well I have another old app that uses Move.cox, and for that one I get the error with Move.mfx, so I don't think it has anything to do with existing or not, because Move doesn't exist.

    I do have the demo version of Multimedia Fusion 2 Developer tho, so I don't know if that has anything to do with it.

  6. #6
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Porting from MMF-1.5?

    Yes.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  7. #7
    No Products Registered

    Join Date
    Dec 2006
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Porting from MMF-1.5?

    So I need the full version to run my programs? I just wanted to recover my old work so I downloaded MMF 2 Demo so I could view it again and see the formulas and methods I used.

  8. #8
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Porting from MMF-1.5?

    Quote Originally Posted by Dalal
    So I need the full version to run my programs? I just wanted to recover my old work so I downloaded MMF 2 Demo so I could view it again and see the formulas and methods I used.
    Yeah pretty sure. There's limitations on the demo, but I don't know what exactly they are.

  9. #9
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    New Jersey, USA
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Porting from MMF-1.5?

    I recently loaded an engine into MMF2 that I had developed with 1.5. It used move.cox. I put it in the MMF1 extension folder. The file loaded into MMF2 with no problem. However none of the actions using the move extension will show up. Just a bullet for each action. You will have to figure out what actions you used.

Similar Threads

  1. Porting Flash game CrazyCrab to iOS
    By Olivier in forum iOS Export Module Version 2.0
    Replies: 10
    Last Post: 21st March 2012, 11:18 AM
  2. Extension Porting for XNA request
    By geothefaust in forum XNA Export Module Version 2.0
    Replies: 0
    Last Post: 16th September 2011, 06:46 AM
  3. Porting TGF to TGF2
    By ToffeeandPebbles in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 21st June 2008, 10:52 AM
  4. Porting my game to MMF2 w/ extensions
    By Taofeld in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 25th July 2006, 04:32 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •