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Thread: Is possible to pick an obj in range w/o fastloop?

  1. #1
    Clicker Fusion 2.5

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    Is possible to pick an obj in range w/o fastloop?

    Is it possible to pick a specific object due to their distance from another object without using a fastloop and without "invisible" zone objects? If so, how?

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    Clicker SWF Export Module

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    Re: Is possible to pick an obj in range w/o fastloop?

    use the advance direction object extension. I believe it has an example for what you are trying to do.

  3. #3
    Clickteam Clickteam
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    Re: Is possible to pick an obj in range w/o fastloop?

    Easiest way is set an alterable value to the distance from the point (not in a loop, MMF2 will do each object for you) and then you can use the select object to pick the one with the highest alt value (farthest) or lowest alt value (closest)

    Working as fast as I can on Fusion 3

  4. #4
    Clicker Fusion 2.5

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    Re: Is possible to pick an obj in range w/o fastloop?

    It's more of picking all objects in a certain range (i.e. If player is in the aggro range of an enemy [more than one], then do hostile stuff).

    Complications!!!

    (Also currently experimenting with the Advanced Direction Object)

  5. #5
    Clickteam Clickteam
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    Re: Is possible to pick an obj in range w/o fastloop?

    Oh, then you don't even need select object. Just sety the enmies' alterable values to the distance between them and the play. Then compare the alterable values to numbers, like less than 100 for less than 100 pixels.
    Working as fast as I can on Fusion 3

  6. #6
    Clicker Fusion 2.5

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    Re: Is possible to pick an obj in range w/o fastloop?

    Right! I knew that. >.>

    Thanks, mate. =)

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