User Tag List

Results 1 to 9 of 9

Thread: Loading time of sound

  1. #1
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Loading time of sound

    Is time that the sound is loaded by the difference of specs of PC different?

    I played the sound(OGG file) with PC of Core 2 Duo and Atom.
    However, the sound started timing on Atom late than Core 2 Duo.

    How can I play the sound with all PC according to the same timing?

  2. #2
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Re: Loading time of sound

    Do someone know the method of OGG smoothly looping?

  3. #3
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Loading time of sound

    Over frames, or just in general?

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
    dsilvers's Avatar
    Join Date
    Jun 2008
    Location
    Boston, MA
    Posts
    658
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Loading time of sound

    Also, sounds run faster if you build them into the game instead of having fusion read the files externally. Granted this does beef up the size of the game somewhat but OGG's are small enough that this does not make a considerable difference.

  5. #5
    No Products Registered

    Join Date
    Feb 2010
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Loading time of sound

    Quote Originally Posted by dsilvers
    Also, sounds run faster if you build them into the game instead of having fusion read the files externally. Granted this does beef up the size of the game somewhat but OGG's are small enough that this does not make a considerable difference.
    How do you build them into a game?

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
    dsilvers's Avatar
    Join Date
    Jun 2008
    Location
    Boston, MA
    Posts
    658
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Loading time of sound

    Go into the data elements and select "Preload" for the sound file instead of "Play On Call" or "Load From Disk." I believe sounds default to this, though, so it shouldn't be an issue usually.

  7. #7
    No Products Registered

    Join Date
    Feb 2010
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Loading time of sound

    I see. Well, I am using midi files and I am playing them as music? Is there something similar for music?

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
    dsilvers's Avatar
    Join Date
    Jun 2008
    Location
    Boston, MA
    Posts
    658
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Loading time of sound

    Don't think so. I haven't used midi files for music, I stick to OGG. I would assume they're built in but you'd have to ask one of the Click guys for confirmation on that.

  9. #9
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
    Join Date
    Jul 2007
    Location
    Second pixel to the right
    Posts
    3,208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Loading time of sound

    They're built in for MMF2, not TGF2 though.

Similar Threads

  1. Problem with frame editor - loading files all the time
    By J3sseM in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 3rd October 2013, 07:39 AM
  2. Loading different worlds/levels by time of year?
    By KLiK-iT in forum SWF/Flash Export Module Version 2.0
    Replies: 7
    Last Post: 3rd April 2013, 05:55 PM
  3. Loading time
    By Yami in forum SWF/Flash Export Module Version 2.0
    Replies: 2
    Last Post: 14th October 2010, 06:24 AM
  4. Loading time complications
    By ElectricSmash313 in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 11th January 2010, 06:49 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •