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Thread: How to make a object's motion stop at the start of

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    How to make a object's motion stop at the start of

    I think multimedia fusion 2 is glitched.

    I had set one of my objects to a vector movement. I don't want it to move at the start of the frame.

    So I uncheck the box that says MOVING AT START OF FRAME

    IT DOESN'T WORK.


    So then i programmed a condition that says

    At the start of the frame object motion stops.

    DOESN'T WORK.

    This is the second time i tried something at multimedia isn't do the actions it is suppose to?

    If i have a defective multi media is there a way to get my money back?




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    Re: How to make a object's motion stop at the start of

    MMF2 is not defective. I understand your frustration. Please upload your mfa in the file archives so that we can look at it.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: How to make a object's motion stop at the start of

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=177454&#Post177 454

    Same one. None of the movements work. I don't understand why...and my due date for my project is in about 2 days....lots of frustration indeed.

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    Re: How to make a object's motion stop at the start of

    Where in particular are you having problems with the movement?

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    Re: How to make a object's motion stop at the start of

    It seems like frame 7 is the only one with anything set to vector movement, but they work fine (although they just drop straight down since you have no speed set on them).

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    Re: How to make a object's motion stop at the start of

    First of all you need to add the 'Clickteam Movement Controller' object to use the vector and spaceship movements. The reason these are moving at the start is because you have the gravity set to something more than 0 therefore even if they are stopped gravity still pulls them down.

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    Re: How to make a object's motion stop at the start of

    I thank you sir for your reply.

    I tried this before with the space ship movemtn and it didn't work.

    But then i changed them to bouncing balls and wallah! The overlap works.

    THANK YOU VERY MUCH!

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    Re: How to make a object's motion stop at the start of

    For the future you may want to look into hard coding your movement controls. Very simply:

    Repeat while holding Up Arrow:
    Set "Player" Y Coordinate to Y ("Player") - 1

    Repeat while holding Down Arrow:
    Set "Player" Y Coordinate to Y ("Player") + 1

    Repeat while holding Left Arrow:
    Set "Player" X Coordinate to X ("Player") - 1

    Repeat while holding Right Arrow:
    Set "Player" X Coordinate to X ("Player") + 1

    You can get a lot of custom and refined control out of this approach, and remember you don't have to limit it to just one conditional apiece. For instance, if you set the amount to move to a variable, and then every certain amount of time a key was held down increased that variable by 1, you would get acceleration (just make sure to also put in deceleration or your character would fly off-screen).

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