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Thread: Hot Spots / Action Points - Runtime (?)

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    Hot Spots / Action Points - Runtime (?)

    Is there any way to adjust Hot Spots or Action Points during runtime?

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    Re: Hot Spots / Action Points - Runtime (?)

    I noticed that Active Picture will let you change the hotspot. However, I couldn't see a way to turn on fine detection.

    I ended up creating a workaround for my project - with a couple of flags and hidden actives to act as a hotspot. It works, but it seems like it could be much easier.

    In case anyone was wondering what I was trying to accomplish... I built a maze that rotates according to where my player is like in Cameltry: http://www.youtube.com/watch?v=2QC2AJp2X9k

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