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Thread: Best Collision Detection Method?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Best Collision Detection Method?

    Ok.
    This might be a stupid question and I suspect the answer is gonna be, well, it depends on what you want it for.

    But, What's the best collision detection method to use?

    I'm looking for all the things you normally want.

    Fast
    Rock Solid, none of these getting stuck in walls
    Some sort of Popping back out if it does. (not popping to the top, but back out in the direction you came in)
    Able to handle background objects and moving enemies etc
    Able to work with groups etc.

    If anyone can point me to a tutotrial or MFA file or widget, that'd be great.

    And, if this is one of those questions where I should have searched beforehand. I did, but there is a LOT of posts.

    Maybe there should be some sort of 'MMF2 best practices guide'
    I'm presuming that's what the books do?


  2. #2
    Clicker Multimedia Fusion 2
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    Re: Best Collision Detection Method?

    The best engine for anygame is always the engine cumtomly designed for it :P

    But if you can't be bothered with one of those... then a good fastloop-per-pixel engine can do wonders.


    Fastloop engines have the following advantage.

    - they can NEVER get stuck in walls, becase even teleporting to the oposite side of the map in a single step is processed perfectly as to hit the very first thing it comes in contact with.

    - they can be run at MUCH higher speeds without loss in quality, and Independent of the games framerate.

    - they are just awsome

    Check out this one

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