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Thread: Lacewing BETA #9

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    Lacewing BETA #9

    Is here!

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    Re: Lacewing BETA #9

    And #8 became #9 to fix a crash..

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    Re: Lacewing BETA #9

    Please redownload it if you've already downloaded #8 or #9, or you'll find out that the expressions aren't accepted as correct syntax. I added a Client: prefix (to seperate with the server features when they're implemented) and MMF didn't like the colons.

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    Re: Lacewing BETA #9

    Can you include a log of what you fixed/added/broke in each revision download Jamie?

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    Re: Lacewing BETA #9

    I was working on another project that uses Lacewing::Webserver and I spent an hour and a half debugging a crash. By chance, I googled the last function in the call stack (which was an internal CRT function) and found a microsoft article about a bug in the version of the compiler I was using that could cause random crashes when using realloc.

    I've updated my compiler and recompiled everything, so it's a good idea to redownload Lacewing now

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    Re: Lacewing BETA #9

    Good work Jamie!

    Quick release!

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    Re: Lacewing BETA #9

    Hi Jamie,
    Just wanted to say that the file on this link:
    http://www.aquadasoft.com/Lacewing.zip
    is corrupted. how ever It is ok on this link:
    http://lacewing.aquadasoft.com/Lacewing.zip

    With Regards

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    Re: Lacewing BETA #9

    I've never linked to http://www.aquadasoft.com/Lacewing.zip - it's always been http://lacewing.aquadasoft.com/Lacewing.zip

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    Re: Lacewing BETA #9

    I notice that there's still no "Is Host?" condition.

    Are there any plans to add this? Would make life a lot easier especially transferring from older MOO applications.

    Easy to make someone host when they first join the game, but then if they subsequently leave, all the other players have to send out messages before they find out.

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    Re: Lacewing BETA #9

    Yeah, I'll consider it. The Lacewing protocol doesn't have any concept of hosts/channel masters though.

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