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Thread: Making time flow

  1. #1
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    Making time flow

    In my game I have to have time progression. I have a global
    event that every 3o seconds I add one to a counter that
    represents an hour, every time the hour counter reaches 12
    to add a day, and reset the counter to 0, and if the day reaches seven the hour and day counter reset to zero, and the week counter gets one added to it.
    The problem is this, even though I have all three counters in each frame, when I jump from from frame to frame, the counters seem to reset. Unless I stay on a frame for the full 30 seconds, my hour counter will not increase. Any thoughts?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Ryan's Avatar
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    Re: Making time flow

    Check the Global Object option in the Counter properties

    Make sure you drag that counter into each frame, and not create new duplicated counters as they won't retain the same value

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