User Tag List

Results 1 to 6 of 6

Thread: iso jumping

  1. #1
    No Products Registered

    Join Date
    Oct 2009
    Posts
    506
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    iso jumping

    hi is there a example of iso jumping in nirvams example the player moves diagonaly how could i incorp jumping with this format of movement.

    could you help nirvam?

  2. #2
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: iso jumping

    Sorry Willow, I don't know. Maybe use pinball movement when you jump. Have a jump group and activate it when jumping. The gravity should take care of coming back down.

    Your idea would make a great project for me to experiment with.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: iso jumping

    You could also handle the jumping through animation to make it look like they are jumping. Then just use a flag or something to handle events for when you are or aren't jumping. For instance, if the jump animation isn't playing when moving over a pit, you die, etc. This would get pretty tricky if you want to have stacked platforms and blocks. I have no idea how to do that.

    If you use a drop shadow it shouldn't be that hard to make a jump animation in overhead or iso perspective.

  4. #4
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: iso jumping

    Great idea Shawn and thanks.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  5. #5
    No Products Registered

    Join Date
    Oct 2009
    Posts
    506
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: iso jumping

    thanks i never thought of using the pinball movement.

    could you use player presses a key select new movement pinball play anim jump and when jump anim finished stop pinball movement and select new movement normal???

    althou it would be obligatory to include not overlaping a background or fallzone and player anim walk stop run die not playing.
    thanks

  6. #6
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: iso jumping

    Quote Originally Posted by willow
    thanks i never thought of using the pinball movement.

    could you use player presses a key select new movement pinball play anim jump and when jump anim finished stop pinball movement and select new movement normal???

    althou it would be obligatory to include not overlaping a background or fallzone and player anim walk stop run die not playing.
    thanks
    You can have multiple movements for one object. So you could have pinball movement, then switch to ball, eight directional, or whatever you want.

Similar Threads

  1. Jumping
    By trav101 in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 4th April 2011, 10:30 PM
  2. Jumping help, please!
    By Rabagast in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 28th December 2008, 06:05 PM
  3. Jumping
    By Rabagast in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 21st December 2008, 07:02 PM
  4. Jumping in mid-air
    By Bugsey in forum The Games Factory 2 - Technical Support
    Replies: 1
    Last Post: 4th February 2008, 01:57 AM
  5. jumping
    By elautor in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 10th September 2006, 10:39 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •