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Thread: Easy Grid Ext.

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    Easy Grid Ext.

    Hey, I was wondering how the Easy Grid Extension works. Apparently I don't have any help or examples on it. I went to the Program Files/MMF2/Examples, looked around for it then hit search and came up empty...I know I have the object, and I've tried it out, but the movement is jerky. You have to sorta overcome a certain speed before the object moves anywhere.

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    Re: Easy Grid Ext.

    If you think about it logically, you'll realise that the objects are attracted to the center of cells in the grid. In theory they won't break the "pull" of the cell until they reach a certain speed - similar to spaceships not breaking the Earth's orbit until they reach a certain speed (they would just stall and fall back to Earth)
    I can't really help you with this object but you can always try the Dynamic Grid object (second link below)

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    Re: Easy Grid Ext.

    Ok. But you can't snap stuff to the grid. Or if you can, how? I've found a way to work around the "gravity" of the easy grid. Thanks for your help!

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    Re: Easy Grid Ext.

    The Easy Grid Object is nothing visual. It helps you with actions such as putting an object into a cell or converting X, Y positions to a cell. If you double click the Easy Grid Object you can define your play field (size of cells, number of cells). You can then use the object for your game or application.

    For example, if you want an object to follow the mouse from cell to cell use this event –

    Always
    >Set object’s X Position to SnapX (“Easy Grid Object”, XMouse)
    >Set object’s Y Position to SnapY (“Easy Grid Object”, YMouse)

    Marv
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    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Easy Grid Ext.

    Alright, ya, that's what i found out. I made it so the object follows the mouse and has a "clone" that is always in the grid. I'll just keep tinkering until i figure it out. Thanks for all the help everyone!

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