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Thread: Flash in fullscreen?

  1. #21
    Clickteam Clickteam
    Olivier's Avatar
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    Re: Flash in fullscreen?

    Yes, I've also noticed that once the .swf is embedded with Mochi's Live Update it becomes scalable. I don't know how it works, but I got the same result after having embedded the MMF-generated .swf into a new .swf via FlashDevelop:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=196079#Post1960 79

    I'd be glad if this could be a native feature of the MMF Flash exporter. I like old-shool games with big pixels (like many in the click community), and I'd happy to develop a 320*240 game and publish it at 640*480 for example. It's good for the filesize too.

  2. #22
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Eliyahu's Avatar
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    Re: Flash in fullscreen?

    I'm pretty sure mojofltr has been been doing something like that, with tiny games, like not even playable size, then scaled up. Maybe you can ask him about it.

  3. #23
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
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    Re: Flash in fullscreen?

    He's been using the cs_swfscale.js or whatever it's called that a CT user posted (forget whom)

  4. #24
    Clickteam Clickteam
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    Re: Flash in fullscreen?

    Quote Originally Posted by RickyRombo
    a CT user posted (forget whom)
    Clubsoft
    Working as fast as I can on Fusion 3

  5. #25
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Flash in fullscreen?

    Ah yes! Thanks.

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