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Thread: My character's head is detaching!

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    My character's head is detaching!

    So I have a sidescroller game where the character you control consists of multiple active objects. It also uses a Custom Platform Movement. I have the events for attaching the head to the body set as follows:

    Always: Set X Coordinate of Head to X Coordinate of Body, Set Y Coordinate of Head to Y Coordinate of Body.

    Okay, now here's the problem. During runtime, when I move around, the head doesn't stay attached to the body and it lags behind. This is extremely frustrating I have tried out every possible way to get it to work properly. Can someone help me please?

    Edit: Okay, I found a way to get around it, but I seriously think this is a bug that should get fixed in the next build version.

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    Clickteam Clickteam
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    Re: My character's head is detaching!

    Move the event AFTER all the events that move the body.
    Working as fast as I can on Fusion 3

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    Re: My character's head is detaching!

    Wow. I've been using MMF for five years and I never knew that's how the events go executed. Thanks anyway.

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