User Tag List

Results 1 to 5 of 5

Thread: Avoiding a Restart Frame "pop"?

  1. #1
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Avoiding a Restart Frame "pop"?

    I use a 1x1 pixel black active that I scale to screen size at Start of Frame in order to fade in my frame. But it seems like (swf only) there are a couple frames of lag when I restart my game frame and the black screen cover isn't showing yet. This results in a pop where you can see other objects getting positioned for a couple frames.

    Has anyone run into this? And is there a workaround? I just want to make sure the black object is drawn first.

    Mobichan

  2. #2
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Avoiding a Restart Frame "pop"?

    Why are you scaling a 1 by 1 active? Don't you think it'd be more effecient if it was already pre-scaled? Jusr curious.
    Working as fast as I can on Fusion 3

  3. #3
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Re: Avoiding a Restart Frame "pop"?

    To save memory. Or at least I thought I was.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Apr 2007
    Location
    Australia
    Posts
    1,152
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Avoiding a Restart Frame "pop"?

    I thought flash allowed the fade transition anyway, why not use that?

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Avoiding a Restart Frame "pop"?

    Quote Originally Posted by mobichan
    To save memory. Or at least I thought I was.
    Even a larger single-colored object shouldn't waste much memory.

Similar Threads

  1. "Cannot load joystick2.mfx" when "Compress the runtime" unchecked. Fine when checked.
    By DistantJ in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 14th September 2013, 09:44 PM
  2. "Bug" For Saving and Loading Frame Positions AND "Timer Glitch"?
    By Zarpo in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 27th March 2012, 12:40 PM
  3. Bug: Frame transition blocks "Frame position has just been loaded" condition
    By Corlagon in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 15th November 2011, 02:25 PM
  4. frame "slides" to a position instead of "jumping"
    By pikzilla in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 9th March 2010, 12:43 AM
  5. Problems using "Restart the Current Frame"
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 18th June 2009, 11:38 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •