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Thread: [Request] Keep Hotspot and Actionpoint

  1. #1
    Clicker

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    [Request] Keep Hotspot and Actionpoint

    When it loads as animation in the picture editor, and current animation is replaced, can the hot spot and the position of the action point be maintained?

  2. #2
    Clicker

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    Re: [Request] Keep Hotspot and Actionpoint

    Quote Originally Posted by MMF2 help
    you can define the hot-spot and action points of each image with a pixel of a different color in the horizontal and vertical lines of the rectangles.
    What I do can define this?
    Please teach me!

  3. #3
    RayMarble
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    Re: [Request] Keep Hotspot and Actionpoint

    Quote Originally Posted by Raylax
    Now, one of the neater abilities of Box Mode is that you can have the action point and hotspot set as you import them. To do this, on your image, colour one pixel in the top and left edges for the Hot Spot, and one pixel in the bottom and right edges for the Action Point.
    In the picture example from here you'd just need to place one single pixel on the top and left border of the black box surrounding the cloud - and the place where they would intersect were they lines is where the Hot Spot will be. Same for Action Point (only you place a single pixel in the bottom and right border).

    Edit: hold on, I'll make an example for you...

  4. #4
    RayMarble
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    Re: [Request] Keep Hotspot and Actionpoint

    Here's the example:
    http://i39.tinypic.com/6p9ilu.png

  5. #5
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    Re: [Request] Keep Hotspot and Actionpoint

    The pixel that defines the position of the hot spot drawn overlapped on the frame line.
    Does it work correctly?


  6. #6
    RayMarble
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    Re: [Request] Keep Hotspot and Actionpoint

    It should, since the border gets cut out and processed by MMF / TGF automatically (ie, in game you won't see those rectangles surrounding the cloud from the example I linked to in the second post anyway).

    But it has been a long time since I last used this method, maybe I'm talking nonsense. Best to test it yourself I guess

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