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Thread: 3 questions

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    3 questions

    1. I have a bullet traveling at 5 pixles at a time, as well as a camera following the bullet. But the camera movemnts are choppy,due to jumping by 5 pixles. I am assumeingtat fast loops would solve this issue?

    2. Using the parical spray effect, how would I make objects fly at the area between -5 degrees of my target angle, and +5 degrees of my target angle. I know it seems simple, but its been causing mesome trouble.

    3. I am using a custom 360 degree shooting engine, but at far distances, it becomes less and less accurate, I assume because the variables (some) do not carry decimals. Would there be a way to make them carry decimals?

    Any help would be great,
    Thanks!

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    Re: 3 questions

    1. No fastloops would be good for if the bullet is less than 5 pixles wide (it could go through very very thin (1px depending on size) walls), but it will not help the camera. The camera should be smooth, but fast. It doesn't make sense that it would be choppy.

    3. It depends on how you are moving the bullet. If you are doing it relative to it's current position, then sorry, no fix. If you are moving it outwards from a point then there is good hope for you, my friend. If you can post a single example with the bullet movement I can smoothatize it for you. (Or try to)

    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 Developer

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    Re: 3 questions

    3. It's possible to make them carry decimals by putting the coordinates and all the math in to alterable values and not using the real position in the calculations... I don't know if there's an example of it but I can make one if you need.

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    Clicker Multimedia Fusion 2 Developer

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    Re: 3 questions

    1. Do you have "machine independent speed" turned on? That would cause choppy movement. Fast loops happen inside one frame, so wouldn't help here.

    3. If you use alterable values for the coordinates (to get floating point) it should stay accurate over very long distances. If you already are, you'll have to post an example of the problem for this one I think.

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    Re: 3 questions

    Thanks you guys. I will post an example of my problems sometime soon. Also, thanks for the tip about the fast loops. I believe that I am moving the bullet based on its current position, but I might be able to change it, but I'll need to take a look at the events. How would you shoot a bullet without using it's current position in the events?

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    Re: 3 questions

    By calcualting it's position from a staring point (where it was fired) and moving it out via sine and cosine. Like I said, if you post an MFA that just has the bullet movement I'll fix it for you.
    Working as fast as I can on Fusion 3

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